Category Archives: touch.unit

Touch.Unit vs NUnitLite 1.0

In case you have not noticed NUnitLite has picked up speed in the last few months. Xamarin.iOS 7.0 shipped with NUnitLite 0.9 – itself announced right before WWDC2013, i.e. when the 6.9 series began its summer-alpha life. Then just a … Continue reading

Posted in mono, monotouch, touch.unit, xamarin | 2 Comments

Touch.Unit vs NUnitLite 0.7

Last week Charlie Poole released NUnitLite 0.7. This new release greatly reduce the feature gap between the older 0.6 release and the upcoming NUnit 3. I know people will rejoice having Assert.AreEqual(x,y) back as it is simpler than the Assert.That … Continue reading

Posted in mono, monotouch, touch.unit, xamarin | Leave a comment

Touch.Unit Automation Revisited

The basics for test automation have been in place for a while. However that was more potential for automation that real automation. Too many things, outside the Touch.Unit application, were still missing. Since that time Rolf has filled those missing … Continue reading

Posted in mono, monotouch, touch.unit, xamarin | 2 Comments

Touch.Unit getting closer to you

Have you noticed that: MonoTouch 5.1 (beta) is out ? MonoTouch.Dialog.dll is bundled within ?? MonoTouch.NUnitLite.dll is also part of the package ??? What’s that ? It’s Touch.Unit main assembly, i.e. where the runner logic, UI and NUnitLite code resides. … Continue reading

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Andr.Unit joins the family

I had the chance to play with Mono for Android last Thursday and Friday – and continued over the weekend. I had planned to do a bit on Windows to test the new installer but my not yet 6 months … Continue reading

Posted in andr.unit, mono, mono4android, touch.unit, xamarin | 3 Comments

Touch.Unit Automation

I’ve been hinting about automation but so far it was not easy to run Touch.Unit unattended. That’s improving with the latest committed bits. First you can set (e.g. inside AppDelegate.cs) the test runner AutoStart property to true to ensure the … Continue reading

Posted in mono, monotouch, touch.unit, xamarin | 2 Comments

Touch.Unit Network Logger

Last night I committed one of the few things I really wanted to add to Touch.Unit : network logging. Now you can run your unit tests, on device(s) or on the simulator, and have the logs sent to a network … Continue reading

Posted in mono, monotouch, touch.unit, xamarin | 1 Comment